Get the Memory Size
We introduced in the data types chapter that the memory size of a variable varies depending on the type:
| Data Type | Size |
|---|---|
int |
2 or 4 bytes |
float |
4 bytes |
double |
8 bytes |
char |
1 byte |
The memory size refers to how much space a type occupies in the computer's memory.
To actually get the size (in bytes) of a data type or variable, use the sizeof operator:
Example
int myInt;
float myFloat;
double myDouble;
char myChar;
printf("%zu\n", sizeof(myInt));
printf("%zu\n", sizeof(myFloat));
printf("%zu\n", sizeof(myDouble));
printf("%zu\n", sizeof(myChar));
Note: that we use the
%zuformat specifier to print the result, instead of%d. This is because the compiler expects thesizeofoperator to return a value of typesize_t, which is an unsigned integer type. On some computers it might work with%d, but it is safer and more portable to use%zu, which is specifically designed for printingsize_tvalues. Why Should I Know the Size of Data Types? Knowing the size of data types helps you understand how much memory your program uses. This is important when writing larger programs or working with limited memory, because it can affect both performance and efficiency. For example, the size of achartype is 1 byte. Which means if you have an array of 1000charvalues, it will occupy 1000 bytes (1 KB) of memory. Using the right data type for the right purpose will save memory and improve the performance of your program. You will learn more about thesizeofoperator later in this tutorial, and how to use it in different scenarios.